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Apex Legends Patch 1.1.1

Picture of Maki
Co-Founder of Time wasters. I gravitate towards open world, action RPG’s and combat or sandbox survival. I play mostly Xbox Series X, PC or Meta Quest 2 - but my trusty NES is never far away.

Apex just received a much needed patch on April 16.

Players have been reporting disadvantages when using two of the larger characters, Gibraltar and Caustic. The major issue being that they are just plain old much larger targets, and therefore easier to hit, with no real advantage to their size. After analyzing their game data, and listening to tons of players complain for months, it seems developers have finally answered with a patch of improvements and adjustments.

EA hopes these improvements will encourage players to use Gibraltar and Caustic more often, making them more competitive against nimble characters like Wraith and Bangalore.

EA is addressing this concern and some other known UI glitches, as well as some weapon balancing problems, in the 1.1.1 Patch! 

Patch Highlights

  • Caustic and Gibraltar received a new passive perk called “Fortified“, granting them 10% damage resistance!
  • Weapon Balancing: Improved lower body damage when using Sniper weapons, Reduced Sniper weapon sway, improved DMR buffs, reduced Spitfire damage, Reduced magazine size for Wingman, improved mag size and beam charge for Havoc.
  • More Battle pass XP opportunities planned for this season
  • Jump Ship speed increased by 50%
  • Bug fix: UI glitch with incorrect boost badge percentages shown.

Need more detail? Yeah, we thought so.

From EA’s Apex Legends official website

    • Lowered leg shot damage reduction: 25% -> 10%
    • Reduced base weapon sway by about 33%
    • Reduced base sway speed by about 25%
  • Increased fire rate 1.2 -> 1.6
  • Increased magazine size
    • Base mag increased: 5 -> 6 rounds
    • Common mag extender increased: 6 -> 8 rounds
    • Rare mag extender increased: 8 -> 10 rounds
    • Epic mag extender increased: 10 -> 12 rounds
  • Increased base magazine size: 25 -> 32 rounds
  • Charge Beam
    • Reduced cost per shot: 5 -> 4
    • Increased close range damage: 55 -> 60
    • Increased damage at range: 45 -> 50
    • Close range damage falloff increased: 35m -> 75m
    • Ranged damage falloff increased: 75m -> 125m
  • Reduced magazine size
    • Base mag reduced: 6 -> 4 rounds
    • Common mag extender reduced: 8 -> 6 rounds
    • Rare mag extender reduced: 9 -> 8 rounds
    • Epic mag extender reduced: 12 -> 10 rounds
  • Reduced base damage: 20 -> 18
  • Magazine extender attachments reduced
    • Common mag extender reduced: 45 -> 40 rounds
    • Rare mag extender reduced: 55 -> 45 rounds
    • Epic mag extender reduced: 60 -> 55 rounds
  • Gold Havoc
    • Now has Turbocharger
    • Now has 1x-2x variable holo site
  • Gold R301
    • Now has 1x-2x variable holo site
  • Gold Wingman
    • Now has digital threat

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