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Force of Nature Review

Sandoozee
Co-Founder of Time Wasters. Favourites are Couch co-ops, games that can be made into drinking games, and anything open world. Grew up on Nintendo but I have been putting considerable time into the Playstation 4. Nintendo will always have my heart.

Force of Nature is a game that I came across when it was up for free. It looked right up my alley as a base building survival type game. Instantly made me think of Minecraft which I spent way way to much time playing over the years. So I grabbed the game and held it in my library until recently when I had a second to play it.

Getting Starting

Jumping into the game was very easy to do. Right from the beginning they give you quests that walk you through the how to do the basics. As you get through each quest more and more things become unlocked allowing you to slowly build your understanding of how to get through the game.

The first thing that I came across without explanation was when it talks about picking either a weapon. One weapon is stronger while the other allows the ability to dodge. Sounds great and all except for the fact that there was no explanation on how to dodge!
*Dodge attacks just refers to being able to move while swinging. Some weapons completely stop your movement while swinging while others don’t stop your movement at all and some are in between. Trying to time out your movements while being attacked is really tough. Especially in the beginning I found it a lot easier to just attack with the strongest weapon you can get.*

Collecting supplies can be tedious in the beginning as well. Kicking trees to get the palm frowns that you need can take forever. I guess that’s kinda the point of one of these games. You’re starting from nothing to establish yourself. Building up the best settlement that you can to make these tedious tasks easier in the future. Force of Nature definitely stays true to that idea.

Advancing Further

As you develop your camp and move up in levels you can start getting animals to help produce things for you. The one thing that I see as a problem in the development of the game is when you get access to things. At this point I still don’t have the ability to create garden beds to use the seeds. Instead I’m having to build chests to store them. Building chests also requires you to build shelters to hold the chest and the amount of supplies needed to get through building all that is really annoying. The more I’m playing and finding more items I’m just getting frustrated at the amount of stuff that I have to do just to deal with those items.

Another thing to keep in mind is that it is extremely tough to find anything in the dark! It can be tough enough just trying to get back to your base at night but to make matters worse you won’t be able to see the enemies either. This led me to building a stupid amount of bonfires to light my way. This also meant that I was really having a difficult time finding my base when starting on the beach in the dark. I would suggest making your base set up near your initial spawn point for that reason.

Overall I would say this game is an interesting investment. It is definitely not for everyone. If you’re not into survival crafting games I wouldn’t even try it. If you do enjoy that genre it might be worth a try for the relatively cheap price it is. I don’t see myself playing it for much longer as I am losing interest in it very quickly.
That all being said, For of Nature gained enough of a following to have them create a Force of Nature 2.

If you’re on the hunt for something new in the survival game realm perhaps take a look at Unturned as well before you make a decision. It’s a game that personally, I had a lot more fun with.

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