When I stumbled across this game I actually found it for free on the Nintendo store. It’s pretty easy to convince yourself to give a game a shot when it’s not costing you a penny anyhow.
Now I’m obsessed with it.
Somehow Death’s Door has found a way to cross the idea of being a grim reaper with an adorable playable character.
Now even though you’re a crow who’s tasked with collecting souls, you’re not completely powerless. Wielding a sword and a bow (to begin with) you stand a chance of fighting the enemies ahead of you.
The leveling up system for Death’s Door is reminiscent of dark souls. You collect the souls of the common enemies as you kill them but they will continue to reappear each time that you go through return to the area. One major difference that I will openly admit I liked over the Dark Souls games, is that dying doesn’t cause you to lose all the souls you’ve collected.
Now you could work the system pretty easily to collect enough souls to max out all of your skill fairly quickly. I considered it for a bit. In the long run that would just make the game boring. The challenge level of the game isn’t so tough that you need to do that in order to have any chance of succeeding. Instead I’ve found that the leveling of my skills seems to be progressing at a good rate with the story of the game.
With the quirky characters and enemies Death’s Door was a lot of fun to play through. After a long day of working it’s the perfect game to come home to.
Death’s Door is a quirky and fun game about collecting souls as a grim reaper. With it’s cartoony characters it makes the act of shepherding souls into the afterlife feel a lot less grim than in Dark Souls, a game that Death’s Door clearly reminded me of.